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Enable changing root path to Git repository #138

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ykaganov
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yankagan and others added 5 commits May 25, 2020 13:12
…gs (instead of defaulting to project dir everytime the editor restarts)
…nreal project but ONLY if they are included in the chosen repository tree (now that we have freedom to choose the root repo dir, these folders might be excluded from the repo)
@SRombauts
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Hello, sorry for never even answering :(
Could you let me know what would be the use case for this? Is this for having just Content/ tracked by git?

@GuyPaddock
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GuyPaddock commented Oct 31, 2022

@SRombauts See linked issue: #75

Right now, the plugin really does not like sub-repos.

@M3dinar
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M3dinar commented Aug 6, 2023

Just adding some insight about it.
I am working on a mod for the SQUAD game which use UE4.27.

Moding files must be "Epic Games\SquadEditor\Squad\Plugins\Mods", with your plugin the git root will be put in the SquadEditor folder and all the files from the SDK will be add.
Moreover if working on several mods, we cannot use several git repo because the same ".git" folder will be used.

So the modding community is using perforce when the modding team can get a perforce.

@Kaiz-7
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Kaiz-7 commented Aug 6, 2023

I would love this also,

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6 participants